- #GLYPHR STUDIO VERSION 5.3 MAC OS X#
- #GLYPHR STUDIO VERSION 5.3 PATCH#
- #GLYPHR STUDIO VERSION 5.3 WINDOWS#
Particles: Rendering alignment (World, View, Local).When the host of a game is lost, this lets the one of the other clients become the new host and the game can continue. Networking: Support for "Host Migration" in multiplayer games that use the UNet HLAPI.To enable, set Metal as first device in "Graphics APIs for Mac" section in build settings. Metal support for OS X Standalone players (Editor support will come later).Enables humanoid live retargeting.It reads or writes a HumanPose from or to a humanoid skeleton rigs. JsonUtility: API is now marked threadsafe, and can be called from background threads FromJson/FromJsonOverwrite now accept a TextAsset as input.Please note: WinRT support should be coming in a later alpha/beta (WinRT + IL2CPP should already work) Still on the to-do list: support for primitives/arrays at the root level, type hinting, attribute-driven control over serialised output Graphics: Sparse texture support for OpenGL core and OpenGL ES.Graphics: RenderDoc graphics debugger integrated with Unity Editor Graphics: New OpenGL core back-end for MacOSX editor and player.GI: Enlighten Clustering and Lit Clustering scene view modes Animation: Import of Euler curves and runtime Euler interpolation.Android: Java call stack is now available in C# exceptions in AndroidJavaException.StackTrace.2D : 2D Placeholder Assets Creation Tools.We plan to make it available outside the release cycle as well as in 5.4 beta in the meantime. SSRR will be removed from 5.3 in the next release, as we would like to spend more time addressing some issues.Skybox ambient intensity value changes have no effect.Particle normals are different between versions 5.1 and 5.2, but the reasons are currently not known.Particle billboard shadows are not oriented correctly in 5.3, but should be fixed in 5.4."NullReferenceException: (null)" error appears while dragging a prefab over Scene view.Multi-scene editing: Unity crashes when using the GetSceneSetup API of the EditorSceneManager class.
#GLYPHR STUDIO VERSION 5.3 PATCH#
GI improvements in 5.2 patch for the courtyard demo will arrive in RC2.Crash previewing (playing) a Mecanim Transition in the Inspector preview window.
#GLYPHR STUDIO VERSION 5.3 MAC OS X#
Mac OS X 10.8 required now for Player & Web Player (dropping 10.7).